Imagine giving your audience something to try, solve or explore instead of another page to scroll through. Here are 14 ideas from education marketing, language learning and student life.
Give the wheel a spin and jump straight into an experience.
Useful content should help people do something. Here are a few ways to make that happen.
Explore the games, stories, calculators and practical tools, then think about where a similar experience could help your students, learners or prospective customers.
These demos use invented institutions, prices, currencies, immigration rules and test-score comparisons. They show what is possible; they do not provide official guidance.
Why make content playable?
Give people something useful to do.
A good interactive experience can help someone make sense of information, practise a skill or reach a decision. The right approach depends on your audience and what they need.
Let people exploreChoose the information that matters to them instead of following a fixed reading order.
Make ideas tangibleShow consequences, comparisons and trade-offs that are difficult to explain in a paragraph.
Help them planTurn guidance into budgets, checklists and personalised next steps.
Make room for practiceLet learners try, make mistakes and see why an answer works.
0 / 14 tried
Your interactive menu
What do you want to play?
Filter by experience type and the audience it suits. Pick a category, choose your audience and launch an experience. Your browser does all the work.
No demos match both filters. Try a different combination or clear the filters.
Play a part in the decision
Try interactive conversions.
Three different ways to help someone make a decision: put together a prospectus, experience a short lesson or test a business case. Each example does something useful before suggesting a next step.
Illustrative organisations and figures. No details are collected or sent.
Could you ask a colleague for an update without sounding demanding? Try a bite-sized English lesson with feedback you can actually use.
THE LANGUAGE LAB · B1/B2 PRACTICE
A little more tact.
Professional English: making a polite request
LESSON 01
1. Notice2. Build3. WriteFinished
PART ONE / NOTICE
Which message would you send?
Your colleague Jamie hasn't shared a document you need for tomorrow's meeting. Choose the more considerate request.
INBOX · JAMIE
Hi! I've been tied up with another deadline today. I'll try to send over the draft when I can.
PART TWO / BUILD
Put the request together.
Tap the word groups in the order you would use them to make a clear, polite sentence.
Your sentence will appear here
PART THREE / WRITE
Now put it in your own words.
A lecturer hasn't yet confirmed a room for your workshop. Write a polite message asking for confirmation by Friday, and explain why you need to know.
Your writing isn't automatically graded.
ONE POSSIBLE MODEL
Hi Dr Patel, could you please confirm which room we'll be using for Friday's workshop? I'd like to make sure everyone has the correct details. Thanks very much!
Check your answer: Did you make a clear request, give a reason and use a considerate tone? There are several good ways to do this.
LESSON COMPLETE
You've practised a useful skill.
You've looked at tone, rebuilt a polite request and drafted your own response. The next lesson could explore how to disagree diplomatically or follow up on a missed deadline.
What to remember
A good request is specific, considerate and gives enough context to make it easy to respond.
In a real course taster, this could link directly to the next lesson, a free trial or a level assessment. Nothing is submitted here.
Enter your budget, choose a course and adjust participants and support to see what fits.
YOUR TRAINING BUDGET
Build the right package.
Pick a course, bring your team and see how far the budget goes.
Choose your programme
All prices are fictional. Your package updates whenever you change an option.
Enter between £100 and £1,000,000, then adjust the programme below.
Practical English for email, meetings and collaboration.
Add 10 learners to unlock 10% off course fees.
£35 per learner
YOUR PERSONALISED PACKAGE40 LEARNERS
Total package price£0Adjust your selection to see the estimate.
Course fees£0
Group discount (not yet unlocked)£0
Live workshops£0
Coaching sessions£0
Completion assessments£0
£10,000 budget used0%
Budget remaining£0
Course price / learner£125
Fictional fixed prices. The group discount is 10% of course fees for 50 or more participants, and does not apply to workshops, coaching or assessments. All prices are shown before any taxes.
YOUR NEXT STEP
Ask for an exact quotation
Your chosen programme can be used to start a more useful enquiry.
One more interaction. This one is about you.
What could playable content do for your organisation?
Tell us who you work with and what you want to achieve. Your answers change the suggestion below. The recommendation runs in your browser without submitting these selections to Hubbub; the host website may use its own analytics.
Start with a spinner. Add your own topics, questions or challenges, then try it out. You can download the result as a standalone HTML file without writing a line of code.
Your spinner
Give it a purpose.
For example: “Spin the wheel, then explain your answer to a partner in one minute.” This will appear above their wheel.
Use 2–10 topics, each up to 42 characters. The wheel uses up to three lines per topic; longer text is also shown in full beside the wheel.
4 of 10
Your draft stays in this browser where storage is available.
Preview
Your spinner
Numbers on the wheel match the full topic list.
Topics on your wheel
Everything look right? Take it for a spin.
Your playable creation
Your spinner
Numbers on the wheel match the full topic list.
Give the wheel a spin to choose a topic.
On the wheel
You made that
Want to keep it?
Download your spinner as a standalone webpage, or copy a link that opens your editable version of this activity. Nothing is sent to Hubbub.
Experiment 01 · Interactive fiction and ELT
Can you survive the campus zombie outbreak?
A four-chapter adventure for B1–B2 English learners, with vocabulary to explore as you decide who to save, what to carry and which route to take.
Branching graded readerLanguage educationEdtech
NORTHBRIDGE UNIVERSITY · EMERGENCY BROADCAST
YOUR MISSION
Choose what your group does next. Every decision changes the story, inventory or teammates you can save.
Hover, tap or focus highlighted words to reveal vocabulary; select B1 or B2 reading support.
☣ NORTHBRIDGE · CAMPUS EMERGENCY● OUTBREAK IN PROGRESS
LIBRARY
LAB
THE LIBRARYT−20 MIN
YOUR INVENTORYOne item, one use. No magical refills.
YOUR TEAMEveryone has a name. Their fate matters.
01 · THE LIBRARY
The doors won't hold.
Hover over or tap highlighted words for their definitions.
YOUR DECISION
A spark for your imaginationThis could be adapted for…
Playable graded readersRole-play and scenario learningReading comprehension adventuresEscape-room lessons
Could something like this work for your audience? Talk to Hubbub Labs about the possibilities.
Experiment 02 · Microlearning challenge
Lost in translation?
Six languages. Six language traps. Even fluent speakers might get caught by these false friends and unexpected meanings.
Quiz / gameLanguage educationEdtech
The multilingual language trap
HOW TO PLAY
Read the expression, then choose what it really means in English. Get feedback after each answer.
Six language traps per round; choose New round to replay.
🌐Language...
Question 1 of 6
What does it actually mean in English?
A spark for your imaginationThis could be adapted for…
False-friend quizzesCultural orientationBilingual newslettersInternational campaign games
Could something like this work for your audience? Talk to Hubbub Labs about the possibilities.
Experiment 03 · Live simulation
The triple constraint from hell.
Build a new university programme. Make it fast, cheap and brilliant. Your project manager has thoughts.
Trade-off simulatorHigher educationEdtech
OPERATION: EVERYTHING, EVERYWHERE, YESTERDAY
HOW IT WORKS
You’re managing the launch of a 12-module university programme. Set your deadline, budget and quality target using the three sliders, then check whether the forecast suggests your plan is achievable.
Your aim: deliver the quality you want, on time and within budget. A shortfall means your chosen budget is lower than the estimated cost; headroom means you have money left over. Try changing one priority at a time to see what you would have to compromise on.
Pick your priorities
The course is fixed: a 12-module blended-learning programme with assessments, accessibility checks and tutor training. You can ask for the impossible; your PM will challenge it.
STANDARD PROJECT12 modules · One launch · Same deliverables
Launch yesterdayTime to do it properly
ShoestringGold-plated budget
Basic but functionalOutstanding learning
INCOMING FROM THE VICE-CHANCELLOR 📣
“Can we launch early? I've already announced the date.”
LIVE PROJECT FORECAST● ILLUSTRATIVE
Budget remaining or extra funding needed
Chance of meeting the deadline
Achievable quality at that price and speed
👩💼
YOUR PROJECT MANAGER SAYS:
Fixed scope; synthetic cost, delivery and quality assumptions for an illustrative training simulator, not a real quotation or forecast.
IMAGINE THIS ON YOUR WEBSITEWhat if managers could test their project decisions before making them?
Picture a professional-development course where participants are given a real brief, a fixed budget and an awkward deadline. They could experiment with their priorities, compare the forecast with the actual constraints and discuss what they would sacrifice in a workshop. Your organisation supplies the assumptions; the simulation helps make the trade-offs visible.
Could this work for your learners? Talk to Hubbub Labs about adapting the idea.
Experiment 04 · Arcade-style game
Whack a buzzword. Save a meeting.
Finally, the world's most satisfying response to “world-class innovation ecosystem”. Now featuring actual moles.
Arcade gameAll education brands
The annual marketing strategy meetingReal cartoon moles. Fake management jargon.
HOW TO PLAY
Start the 25-second meeting and tap buzzword moles to score. Avoid the professor and useful phrases.
In the timed game, reach 70 points before the 25 seconds run out. Choose Practice mode to play without a timer; the same scoring rules apply.
POINTS0
TIME25
MISSED0
How to win: Reach 70 points in 25 seconds, or choose practice mode. Whack a buzzword +10; whack something useful −10; hit a professor −15; let a buzzword escape −5. Teachers deserve better!
Tap Start to begin. The moles are preparing their slide decks.
A spark for your imaginationThis could be adapted for…
Could something like this work for your audience? Talk to Hubbub Labs about the possibilities.
Experiment 05 · Interactive illustration
A campus worth exploring.
A prospectus can tell you about a campus. A tappable illustration lets students discover the places that matter to them.
Visual explorationHigher education
A fictional campus, six places to exploreTap a building
EXPLORE THE CAMPUS
Select any of the six illustrated buildings to discover what students can do there.
The information panel updates as you explore. On a phone, you can also choose a building from the list below the map.
Choose a building
You're exploring
IMAGINE THIS ON YOUR WEBSITEWhat if students could look inside the buildings they care about?
A university could connect its campus illustration to real videos, student testimonials, photo galleries, virtual tours and course information. Someone interested in sport might start at the gym, while another visitor explores the language centre. Each location could include verified practical details and a link to book a campus visit.
Could your campus tell its story this way? Talk to Hubbub Labs about the possibilities.
Experiment 06 · Interactive comparison
Can positioning save this sentence?
Move the slider between the generic promise and a specific, demonstrable offer. The difference should be in the service, not just the adjectives.
Before / after sliderAll education brands
TRY THE COMPARISON
Move the slider left or right to compare a vague promise with a specific, demonstrable offer.
Look for a real difference in what is being offered, rather than simply stronger adjectives.
The vague version
“Unlock your potential with a world-class, innovative learning experience.”
The substance-first version
“Work on live employer briefs. Get weekly tutor feedback. Graduate with a portfolio.”
A spark for your imaginationThis could be adapted for…
Course experience comparisonsProof vs promiseHistorical changesProduct improvement showcases
Could something like this work for your audience? Talk to Hubbub Labs about the possibilities.
Experiment 07 · Random scenario generator
Marketing disaster roulette.
Spin the wheel. Receive a problem no marketing plan anticipated. Choose how to respond and discover the trade-offs.
Scenario gameHigher educationEdtech
YOUR CHALLENGE
Spin the wheel to receive a surprise marketing crisis. Choose one of four responses and see the likely consequences.
Spin again for another scenario — there is rarely a perfect answer.
!?
Your Monday just got interesting.
Spin the wheel. Deal with the consequences. Try not to get fired.
Incoming crisis
A spark for your imaginationThis could be adapted for…
Crisis-management workshopsTeacher trainingLeadership developmentYour next meeting, unfortunately
Could something like this work for your audience? Talk to Hubbub Labs about the possibilities.
Fancy making your own wheel?Try it with your own questions or workshop prompts.Make your own spinner
Experiment 08 · Guided student resources
Where are you in your student journey?
Whether you’re exploring options, applying or preparing to leave, choose your stage for practical questions, checklists and useful next steps.
Guided navigatorHigher education
FIND YOUR NEXT STEP
Select the stage that fits you, open questions for practical advice and tick off actions as you go.
Add notes and tick off tasks at each stage. Your progress is saved in this browser; use View my plan to review unfinished tasks, email the summary or print it as a PDF.
CHAPTER 1 OF 4
🔎
Questions students ask
Things that could help
Your next steps
Saved in this browser only.
MY STUDENT JOURNEY
Your progress and next steps
This is an imaginary student's journey. Any external institution could replace these examples with verified advice and actual resource URLs.
IMAGINE THIS ON YOUR WEBSITEWhat if every offer-holder could leave with their own arrival plan?
Imagine replacing a long pre-arrival information page with a guided checklist containing your university’s real deadlines, verified support contacts and accommodation advice. Students could save questions as they go and email or print a plan covering everything they still need to do. This demo shows the mechanics; a real version would use your institution’s own guidance.
Have a student journey that needs untangling? Talk to Hubbub Labs about making it easier to navigate.
Experiment 09 · Student life calculator
Could you afford life in Bellmere?
Pick your city and your lifestyle. Build a realistic-feeling budget with entirely invented prices.
Interactive calculatorHigher education
Fictional country, fictional costs. Bellmere and the B$ currency are made up. Figures are a demonstration, not financial advice.
BUILD YOUR BELLMERE BUDGET
Pick a fictional city, accommodation and lifestyle. Watch the monthly breakdown update after every choice.
Look for changes in each category and the separate one-off moving costs.
🏘️🏢🌳🏛️
Your estimated monthly costsIncludes rent, food, transport, utilities and personal spending. Halls include utilities; private accommodation does not. Excludes tuition, healthcare and emergencies.
IMAGINE THIS ON YOUR WEBSITEWhat if applicants could build their own budget before accepting an offer?
This fictional calculator shows how living-cost decisions affect a monthly estimate. A university could replace the invented figures with dated accommodation costs, local transport fares and other verified student expenses, helping applicants explore what their choices might mean for their budget.
Could this help your prospective students? Talk to Hubbub Labs about a version using your own information.
Experiment 10 · Score explorer
What does your language score mean?
Choose the test you took, enter your score and compare it with two other fictional assessments.
Score comparisonLanguage education
COMPARE YOUR TEST SCORE
Select which fictional test you took and enter the score you received. Compare its estimated band with the other tests.
Use the comparison to see how different score scales might be explained in a real admissions tool.
Enter a number between 0 and 100.
ILLUSTRATIVE ESTIMATE
Possible reference band
About this demonstration: The tests and score conversions are fictional. A real comparison would need verified conversion data and guidance from assessment providers.
A spark for your imaginationThis could be adapted for…